Post by meatwadkrc3 on Feb 20, 2008 13:05:17 GMT -8
Spell sword:
The term "Spellsword" is usually a combonation of a strong Wizard/knight.... They use a wand in one hand and a short sword in the other. Also I think this would be a great Idea for those who can't make up their mind on whether to use a sword and wand/staff. This would also add alot of better opprotunities to the game, for example if you were holding say a water type wand and a fire type sword........ think about it that could be handy towards weakness's of the mosters you are fighting. The spells to the left of the attack button would be magic attacks, and to the right of the attack button would be fighting or warrior attacks. Another effect a spellsword could have on the game, is to enchant rings and other upcoming jewlery. Say you could train enchantment so that you could put +1 crit on a ring or a weapon... you could get enchantment points for each level that could increase damage, resistance, critical, defense, accuracy and so on... If you think this is a good idea for Dragon Fable then simply put I support and put comments and improvments for the ideas on your replys
Skills are as follows (unless you suggest others)
Magic:
Firebolt- Deals fire damage
Thunderbolt- Deals Thunder damage
Rage of poisedon - Deals great water damage 3 turn cooldown
Wrath of the undead - Deals great darkness damage 3 turn cooldown
Tumble of rocks - Deals stone damage
Burst of energy - Deals great energy damage hits multiple enemys 4 turn cooldown
Rein of light - Deals great light damage 3 turn cooldown
Warrior/knight:
Rage - Hits 3 times damage depends on weapon 3 turn cooldown
Savage - Hits all random enemies in battle damage depends on weapon 4 turn cooldown
Summon undead - summons skeleton that does great dark damage then fights beside you for 3 turns 9 turn cooldown
Beserk - Hits 10 times damage between 1-12 (each hit) damage depends on weapon 2 turn cooldown
Slice & Dice - Strong critical damage hits twice damage depends on weapon 4 turn cool down
Shower of grace - Heals you between 1- 125 depends on luck 10 turn cool down
Weakness seeking 5 hit - Hits randomly 5 times on any enemys in battle seeking their weaknesses
Vampire Lord
The term "Vampire Lord" is usually a very strong vampire. These vampires have alot of different powers that other vampires dont, for example super strength, super speed, low fatigue rate... and so on. This could very much be a big advantage added to the game, a class where Doom weapons come in very handy. The vampire lord class would have three side weapon choices: A) Spellbook B) Claws C) Fangs. Another advantage would be that you would have the choice to either become a Vampire lord or a Death knight. The special ability for the vampire lord is to be able to equipt two pets, not one two! That would also be a big advantage, dontcha just hate when you get a monster down to about 3 health and you have to wait a whole turn just to finish him off, with the double pet ability that would be taken care of in no time!
Skills are as follows (unless you suggest others)
Scratch - Does great stone damage 2 turn cooldown (only usable if you picked "Claws" for a side weapon)
Summon bat - Attacks all enemies then fights beside you for 2 turns 5 turn cooldown ( only usable if you picked "Spellbook" for a side weapon)
Bite - 75% critical Damage type depends on weapon you are using 2 turn cooldown ( only usable if you picked "Fangs" for a side weapon)
Feed - Forsights the next 2 attacks and gives you 75% blocking rate for the next 2 turns 4 turn cooldown
Lunge - Hits a large ammount of damage 40% critical chance 5 tun cooldown
Bind - Does damage depending on weapon, and then stuns for 1-5 turns depending on luck 3 turn cooldown
Chance - 50% chance of doing 100-200 damage and 50% chance of taking off 25% of your mana 2 turn cooldown
Blood orb - Takes 1 turn to absorb energy, then next turn releases energy for 70-150 damage depending on luck and weapon
Rest are coming soon!
I need a partner to help me with the artwork post if you support comments on attacks critisize I dont care just post!
The term "Spellsword" is usually a combonation of a strong Wizard/knight.... They use a wand in one hand and a short sword in the other. Also I think this would be a great Idea for those who can't make up their mind on whether to use a sword and wand/staff. This would also add alot of better opprotunities to the game, for example if you were holding say a water type wand and a fire type sword........ think about it that could be handy towards weakness's of the mosters you are fighting. The spells to the left of the attack button would be magic attacks, and to the right of the attack button would be fighting or warrior attacks. Another effect a spellsword could have on the game, is to enchant rings and other upcoming jewlery. Say you could train enchantment so that you could put +1 crit on a ring or a weapon... you could get enchantment points for each level that could increase damage, resistance, critical, defense, accuracy and so on... If you think this is a good idea for Dragon Fable then simply put I support and put comments and improvments for the ideas on your replys
Skills are as follows (unless you suggest others)
Magic:
Firebolt- Deals fire damage
Thunderbolt- Deals Thunder damage
Rage of poisedon - Deals great water damage 3 turn cooldown
Wrath of the undead - Deals great darkness damage 3 turn cooldown
Tumble of rocks - Deals stone damage
Burst of energy - Deals great energy damage hits multiple enemys 4 turn cooldown
Rein of light - Deals great light damage 3 turn cooldown
Warrior/knight:
Rage - Hits 3 times damage depends on weapon 3 turn cooldown
Savage - Hits all random enemies in battle damage depends on weapon 4 turn cooldown
Summon undead - summons skeleton that does great dark damage then fights beside you for 3 turns 9 turn cooldown
Beserk - Hits 10 times damage between 1-12 (each hit) damage depends on weapon 2 turn cooldown
Slice & Dice - Strong critical damage hits twice damage depends on weapon 4 turn cool down
Shower of grace - Heals you between 1- 125 depends on luck 10 turn cool down
Weakness seeking 5 hit - Hits randomly 5 times on any enemys in battle seeking their weaknesses
Vampire Lord
The term "Vampire Lord" is usually a very strong vampire. These vampires have alot of different powers that other vampires dont, for example super strength, super speed, low fatigue rate... and so on. This could very much be a big advantage added to the game, a class where Doom weapons come in very handy. The vampire lord class would have three side weapon choices: A) Spellbook B) Claws C) Fangs. Another advantage would be that you would have the choice to either become a Vampire lord or a Death knight. The special ability for the vampire lord is to be able to equipt two pets, not one two! That would also be a big advantage, dontcha just hate when you get a monster down to about 3 health and you have to wait a whole turn just to finish him off, with the double pet ability that would be taken care of in no time!
Skills are as follows (unless you suggest others)
Scratch - Does great stone damage 2 turn cooldown (only usable if you picked "Claws" for a side weapon)
Summon bat - Attacks all enemies then fights beside you for 2 turns 5 turn cooldown ( only usable if you picked "Spellbook" for a side weapon)
Bite - 75% critical Damage type depends on weapon you are using 2 turn cooldown ( only usable if you picked "Fangs" for a side weapon)
Feed - Forsights the next 2 attacks and gives you 75% blocking rate for the next 2 turns 4 turn cooldown
Lunge - Hits a large ammount of damage 40% critical chance 5 tun cooldown
Bind - Does damage depending on weapon, and then stuns for 1-5 turns depending on luck 3 turn cooldown
Chance - 50% chance of doing 100-200 damage and 50% chance of taking off 25% of your mana 2 turn cooldown
Blood orb - Takes 1 turn to absorb energy, then next turn releases energy for 70-150 damage depending on luck and weapon
Rest are coming soon!
I need a partner to help me with the artwork post if you support comments on attacks critisize I dont care just post!