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Post by Elferagon2 on Jan 28, 2008 7:24:04 GMT -8
I this a good plan?
Protection:
1 point: Increase player healing % [glow=red,2,300]41[/glow]: Increase player block for 3 rounds 81: Player Mana Refill 121: Heal player 161: Heals player and refills players mana
Magic:
1: Elemental Ball - Strong Attack 41: Elemental Stare - Lower enemy Elemental resistance 81: Elemental Beam - Attack/Stun Chance 121: Elemental Breath - There round DoT(damage over time) attack [glow=red,2,300]161[/glow]: Elemental Nova - Attack/high critical hit chance.
Fighting:
1: Bite - Strong Attack 41: Claw - Three round DoT(Damage over Time) attack 81: Ram - Attack/Stun chance 121: Tail - Strong three round DoT(damage over time) attack [glow=red,2,300]161[/glow]: Frenzy - Strong five hit attack
Assisstance:
1: Increase player hit% [glow=red,2,300]41[/glow]: Increase player END 81: Increase player INT 121: Increase player Damage % 161: Increase player Crit %
Mischief:
1: Reduce enemy damage % 41: Reduce Enemy Hit % [glow=red,2,300]81[/glow]: Reduce enemy resist to all elements 121: Enemy Stun 161: Shrinks Enemy(lowers HP)
how about this? I will not put the full 200 on Magic and Fighting, because I do not need to. You can check, but I think that it all equals 485.
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Post by Draciane on Jan 28, 2008 7:30:12 GMT -8
but you only have 500 points to distribut at max Personally I'm going 200 Fighting 200 Magic and the last 100, I'm still wondering in which stat to put it
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Post by Elferagon2 on Jan 28, 2008 7:36:23 GMT -8
Oh I thought you had 1000. I will change that.
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Post by Elferagon2 on Jan 28, 2008 7:46:59 GMT -8
I this a good plan?
Protection:
1 point: Increase player healing % [glow=red,2,300]41[/glow]: Increase player block for 3 rounds 81: Player Mana Refill 121: Heal player 161: Heals player and refills players mana
Magic:
1: Elemental Ball - Strong Attack 41: Elemental Stare - Lower enemy Elemental resistance 81: Elemental Beam - Attack/Stun Chance 121: Elemental Breath - There round DoT(damage over time) attack [glow=red,2,300]161[/glow]: Elemental Nova - Attack/high critical hit chance.
Fighting:
1: Bite - Strong Attack 41: Claw - Three round DoT(Damage over Time) attack 81: Ram - Attack/Stun chance 121: Tail - Strong three round DoT(damage over time) attack [glow=red,2,300]161[/glow]: Frenzy - Strong five hit attack
Assisstance:
1: Increase player hit% [glow=red,2,300]41[/glow]: Increase player END 81: Increase player INT 121: Increase player Damage % 161: Increase player Crit %
Mischief:
1: Reduce enemy damage % 41: Reduce Enemy Hit % [glow=red,2,300]81[/glow]: Reduce enemy resist to all elements 121: Enemy Stun 161: Shrinks Enemy(lowers HP)
how about this? I will not put the full 200 on Magic and Fighting, because I do not need to. You can check, but I think that it all equals 485. The ones faintly glowing red are the ones I will do.
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Post by Draciane on Jan 28, 2008 14:10:15 GMT -8
One thing you have to know is that even if you learn the last skill at 161, it will be in his weakest form. Every 8 points, it will get stronger, so I would try to go higher than 161 still (each skill level up 5 times, as you put 40 points in each skills to reach 200 in a stat). Other than that, you chose fighting and magic as your main stat, so it's a good choice
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Post by Elferagon2 on Jan 29, 2008 6:52:36 GMT -8
What about this? Protection:
1 point: Increase player healing % 41: Increase player block for 3 rounds 81: Player Mana Refill 121: Heal player 161: Heals player and refills players mana
Magic:
1: Elemental Ball - Strong Attack 41: Elemental Stare - Lower enemy Elemental resistance 81: Elemental Beam - Attack/Stun Chance 121: Elemental Breath - There round DoT(damage over time) attack [glow=red,2,300]161(200)[/glow]: Elemental Nova - Attack/high critical hit chance.
Fighting:
1: Bite - Strong Attack 41: Claw - Three round DoT(Damage over Time) attack 81: Ram - Attack/Stun chance 121: Tail - Strong three round DoT(damage over time) attack [glow=red,2,300]161(200)[/glow]: Frenzy - Strong five hit attack
Assisstance:
1: Increase player hit% 41: Increase player END 81: Increase player INT 121: Increase player Damage % 161: Increase player Crit %
Mischief:
1: Reduce enemy damage % 41: Reduce Enemy Hit % 81: Reduce enemy resist to all elements 121: Enemy Stun 161: Shrinks Enemy(lowers HP)
Which would you suggest to put my last 100 on? mischief or Assistance? Or both?
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Post by Draciane on Jan 29, 2008 14:10:08 GMT -8
Well..I'm still trying to figure that out myself ;D Guess I will decide once both my fighting and magic are maxed out
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Post by Elferagon2 on Jan 29, 2008 15:51:35 GMT -8
lol Okay thanks
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